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Tuesday, January 30, 2007

29 January 2007 - Postbag from the Hedge

Postie Pete has been on his rounds once again. This month he is proud to bring you letters revealing more of the history of the Guardians of Armadyl, Count Draynor's opinion of modern youth, yet more ramblings from everyone's favourite Chaos Elemental and, best of all, some dubious extracts from the Wise Old Man's collection of jokes.

Check out the Postbag now and see what else the Postie has for you...

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29 January 2007 - What's black and white and goes green when it's finished?

It's a penguin quest!

Many have pondered the big questions in life: Who am I? Why am I here? What are those shifty penguins really up to? But none had taken the last one more seriously than Larry, a rather discombobulated* Ardougne Zookeeper. He's long suspected those penguins were up to no good, and now he's going to prove it.

Larry is preparing to set off on an observational research trip to an iceberg in the Lunar Sea. He needs your help to get supplies and build a bird hide, where he will put your skills and your patience to the test. Be careful, though: a relaxing trip of penguin-watching is bound to reveal far more sinister things afoot... or aflipper.

For those of you eager to take on this challenge, you’ll get to explore a brand new iceberg where you're likely to meet some interesting - and strangely musical - creatures who can even teach you a few new emotes. You'll also be rewarded with access to a brand new Agility course involving swimming through dangerous waters, avoiding falling icicles, slipping on ice and sliding on your belly!

But not all is fun and games with these penguins. Be prepared to step into someone else's shoes, er, claws and discover what the penguins are planning in their Cold War.

To start this quest, go and visit Larry by the penguin enclosure at the Ardougne Zoo.

*Is nothing to do with disco, or Bob.

In other news...

In Barbarian Assault, defenders will find that their barricades now last for longer when they try to block the Penance caves.

Icons have been added to the minimap to indicate places where sandpits may be found.

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22 January 2007 - The Lair of Tarn Razorlor

It's time to dust off your undead combat kit! This week's update brings you the doom-laden lair of Tarn Razorlor!

Tarn is a necromancer who has discovered the power of the Salve crystal. If you've defeated Treus Dayth in the Haunted Mine quest, there's nothing to stop him from laying his evil hands on a piece of this precious crystal. Unfortunately, his intentions for this incredible mineral would make many a dead adventurer turn in their grave - if Tarn hadn't been there first...

Equip your Salve Amulet and head over to the Haunted Mine in the south-west of Morytania to experience the thrill of combat against the newly-awakened undead. With new monsters to fight, new traps to disarm and new treasures to unearth, can you survive the challenge of Tarn's Lair?

In addition to Tarn's new dungeon full of undead creatures, we've improved the look of many of the other undead monsters. Throughout the lands and dungeons of RuneScape, the zombies, skeletons and ghosts now have a brand new look and a far more convincing lurch. If you venture to the pyramids in the desert you'll find that the mummies have been similarly redecorated.


In other news...

We've made a slight adjustment to the ring of stone. Previously, when you changed back from being a rock, you'd have to unequip the ring and put it back on before you could become a rock again. It will now unequip itself automatically, just like the Ring of Egg does, which should be far more convenient for all you rock impersonators out there.

The bug that made the fire cape appear upside down in your inventory has been fixed!

The Barbarians have declared that they are fed up tripping over people's pet cats in the Barbarian Assault caverns, so they are now forbidding anyone from taking pets down the ladder into the minigame area.

Finally, in response to requests from players, it is no longer possible to trade the following items:

  • Eye of gnome
  • Paramaya Inn ticket
  • Skull
  • Pole
  • Hollow reed
  • Palm leaf
  • Bad wine
  • Unfermented wine
  • Leaf-bladed spear

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Wednesday, January 17, 2007

16 January 2007 - Interfaces and spooky wallpapers

This week brings a short break from the principal updates of the month, giving you all time to prepare for the forthcoming zombies and penguins! We've sent our highly talented team of artistic demons through some of the most commonly used interfaces and menus in the game and given them a much needed graphical makeover. Check out the new look of the Magic spellbook - now working without a scrollbar - and the Skill Advance guides. There's even a feature on the Friends List to show you which world you're on!

As you may be aware, we've been working very hard towards releasing RuneScape in other languages, and we need to free up more space on our interfaces for future developments. With this in mind, we've shrunk the text in the Quest Journal list by a point.

In addition to the in-game graphical update, we also bring you five new wallpapers. The undead beings of RuneScape have been getting rather jealous of the graphical updates other creatures have been receiving, so now it's their turn. Check out the concept art wallpapers to whet your appetite for this forthcoming update. We promise bones, bandages and braaaains galore!

Along with the creature concept image comes a bizarre holiday snap showing what Tim and Crunchy, the warrior and skeleton from the Detail Select page, did on their holidays, plus a candid insight into the world of the Wise Old Man - whatever could that be lurking beneath his desk? Head over to the Downloads page to see what all the fuss is about.

10 January 2007 - Players' Gallery and QuestHelp

It's that time again, and the journals and magazines devoted to the art of RuneScape are all a-quiver at the thought of what there may be. Postie Pete has gathered the finest art in the many kingdoms of RuneScape together and presents them in the latest Players' Gallery.

There is also a new batch of QuestHelps arriving to aid you in your heroic endeavours. Now you will be able to get all the help you need with Mourning's End Part I, Mourning's Ends Part II, Troll Romance, Troll Stronghold and One Small Favour.

10 January 2007 - Contact!

Deep within the Kharidian Desert, south of Shantay Pass, unrest is growing within the cities of Menaphos and Sophanem. With the threat of the Devourer still lurking in the shadows, the High Priest of Icthlarin has deemed it time to make contact with the citizens of Sophanem who had fled to Menaphos in the face of the recent plague. Thus far his attempts have proved futile, however, as Menaphos remains wary of the contagion and refuses to comply.

Perhaps all is not lost, though! Perhaps some brave soul will step up to this challenge and help out the High Priest! They will need to be well versed in the ways of the desert lands, having survived Icthlarin's Little Helper as well as Gertrude's Cat and Prince Ali Rescue. Adventurers with a desire to help should brave the desert as far as Sophanem and seek out the High Priest in the shade of the temple found in the south-west of that city.

Be prepared for what an ancient dungeon full of dangerous high-level creatures might throw at you. Rumour has it that certain sturdy inhabitants of this town have recently vanished during attempts to make contact with those over the river, so folk afraid of physical danger should probably steer well clear of this mission. Especially likely to come to a sticky end are those who rush in blindly and unprepared, though the careful and nimble explorer might find that success comes relatively easily. Those who prove themselves in this task can expect not only generous Thieving and Combat experience, but a new weapon that will prove most potent against Kalphites and other, as yet mysterious, foes. These rewards will come from both the High Priest and more unexpected sources; will you be among the first to experience them?

Make sure to pack your lantern, tinderbox, food, and plenty of guts, though maybe not your life savings. You'll need them for one of the most dangerous places in RuneScape!

(No, honestly, we really mean that.)


In other news...

Fans of Barbarian Assault will be glad to hear that we've fixed a number of bugs in that popular minigame, including the issue whereby players' side-interfaces occasionally disappeared and the problem with the Horn of Glory interface getting closed. On a lighter note, the egg launchers have had their mechanisms adjusted so that they should no longer shoot innocent-looking pet cats.

If you're waiting to be recruited for a game of Barbarian Assault, please note that you'll now need to turn on the ACCEPT AID option if you wish to receive recruitment offers. This option is controlled by the button on the left of the Run/Walk toggle.

The animations of the defender weapons have been adjusted to fix the problem where players appeared to stop walking for a moment if they got hit while wielding a defender.

The effect of the Flames of Zamorak spell is to temporarily reduce its victim's magic level. This was not working against players who'd boosted their magic levels (such as by drinking a potion). We have now fixed the spell to make it drain its victim's magic level, even if that level had been boosted. A corresponding bug has been fixed with the Claws of Guthix.

Saturday, January 06, 2007

4 January 2007 - Barbarian Assault

Deep below the Barbarian Outpost a new menace twitches and pulsates with anger, preparing wave after wave of shrieking, monstrous pummeling at the barbarians' expense... or is it some kind of strange training regime? Can these creatures have been put here on purpose? What are these strange mutants and why have they been caged beneath the earth?

Behold the Penance! The barbarians believe these vile creatures were spawned by the mighty gods to allow the people of RuneScape to show their allegiance through combat. A gargantuan arena has been built below the Barbarian Outpost for you to prove your worth, so head to the area and talk to Captain Cain.

Take up the challenge in this long-awaited minigame. As part of a team, choose which role you want to play against the deadly threat. You could be an attacker and hack your way through waves of slimy flesh, or become a defender, setting up traps and luring the monsters to a grisly death. Those of you who enjoy a fast pace of life could be a collector, sorting out the ammunition for the fierce launchers and unleashing havoc on the Penance below. The last role is that of the trusty healer - using poisonous substances against the Penance and ensuring your own team stays alive!

This is a team-based game, so the greatest rewards are for those willing to work together. Use barbarian horns to shout to your team and climb up to the mighty 'Horn of Glory' to let everyone hear your orders. You can choose to play with your friends and wander into one of the team rooms, or if you go to the quickstart room we will find a group of adventurers for you.

Working through the waves of monsters, you can level up your ability in the roles and improve your value as a fighter against the Penance. Other great rewards are available, including many items to be won - both new and old. These include a new armour set with multiple uses, gloves of lightness and many of your favourite rewards from other areas of the game, including dragon equipment.

Before starting you will be treated to a training tutorial, so you'll be ready to put your best tactics into play. This is also a safe minigame, with lots of expendable equipment (such as runes and arrows) provided for free.

So how about it? Anyone can show their penance, but it takes a real hero to help a barbarian assault!

4 January 2007 - Scientific Breakthrough Announced!

Ava's lab work has triumphed once more as her chicken knowledge expands. Users of the rewards from the Animal Magnetism quest will now notice that their devices now aid automatically in the recovery of fired missiles. This functionality operates for all arrow types commonly in use. Effects cannot, however, be guaranteed where obstacles lie between the wearer of the device and the fired arrows. All existing devices have had this enhancement fitted automatically; just equip your backpack, and your chicken will be ready to serve.

(In other words, the chicken will now retrieve most of the ammunition that would have otherwise dropped on the ground while you're ranging, but it can't do this if there's something in the way.)

It should also be noted that stocks of convenient scavenging materials in RuneScape are rather depleted. As a result, the arrow generation function of these devices has slowed considerably. Users should not be alarmed by this change which is due to natural effects beyond Ava's control.


In other news...

The games necklace has been updated to teleport players to the Barbarian Outpost as well as the Burthorpe Games Room.

Convenient right-click options have been added to the Magic Carpets and Gnome Gliders.

A bug has been fixed that was allowing players to cast Lunar spells on friends in non-multiway-combat areas of the Wilderness.

Now that the Christmas festivities have passed, the Gublinch cave has been sealed, the Karamjan snow has melted and Shantay Claws has sailed away to a distant land to learn more sea shanties; apparently the normal Karamjan climate doesn't suit werewolves. Players who'd rescued the childernapped childerkins (don't ask) and claimed their reward hat and tree will still have those items. Replacements may be obtained at any time from Diango in Draynor Village.

Monday, January 01, 2007

1 January 2007 - Behind the Scenes - January

Deep below the Barbarian Outpost, the locals are putting the finishing touches to their brand new training area. They've been working hard to provide a new and exciting way for recruits to test their skills in a variety of different disciplines, far different from anything they had experienced before. Aren't we all lucky that they want us to join in, too! Beginning this exciting year, we will bring you... Barbarian Assault.

This minigame, which will focus on combat and teamwork, will have 4 main “classes” of player. If you're feeling aggressive, you'll be able to take on the role of the attacker, standing at the front against waves of twisted and brutal abominations while listening out for instructions from your team mates. In fact, without co-operation you really won't get far, since each of the classes requires the help of another to do their job properly. Will you be the healer and keep your buddies alive? Will you opt to lay traps and trails leading the enemy to a spiky fate? Will you collect the loot or operate the mighty cannons that loom over the arena? Will you defend your fellow adventurers' backs? For those who dare face the deadly Penance, access will be given to this beautiful new minigame and its unique list of rewards.

Also this month we will bring you two new quests at completely opposite ends of the map. In Contact you'll be quickly wrapped up in a tale of forgotten curses, long disputes and a rather nasty dungeon housing savage traps, horrific beasties and death. Care should certainly be taken before attempting to help the people of Sophanem... if you want to survive this high level combat quest.

You'll also notice some changes to the way our interfaces and menus look in the game, making them easier to use and generally improving your playing experience, such as removing the scroll bar from the magic interface.

In our second quest this month, Larry the zoo-keeper will need your help. He, like the rest of the adventuring community, knows there’s something not quite right about those shifty, beak twitching, fish guzzling penguins. He, too, has seen them plotting behind closed doors - always watching, forever watching... But nobody will believe him. He's close to losing his job, but that really isn't what he's worried about, since there won't be a job if humanity falls beneath their evil flippers. No, stop laughing, this is serious stuff! You'll be adventuring north, beyond Miscellania and into the Lunar Sea, building secret bird hides and trying to find out the secrets behind the Cold War. A new Agility course and some of the funniest animations we have seen will await those who dare challenge the might of these feathered fiends.

We will also be releasing more updates to our popular Knowledge Base, providing another Area Guide to help with your exploring, updating more of the QuestHelp system and releasing another Players' Gallery and Postbag from the Hedge.

The cold, dark tunnels of the Haunted Mine hold more secrets than first meets the eye, especially for Tarn, a professor of all things living... yet dead. He has been buried in his work for far too long and, later this month, you'll have a chance to explore exactly what he has been working on. This update will be coupled with our next batch of NPC improvements (and accompanying wallpapers); making all the skeletons and zombies considerably more flesh-crawlingly menacing.

Happy 2007. It's going to be an exciting year...