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Monday, March 26, 2007

26 March 2007 - New Payment Option: PayByPhone in Germany

We are pleased to announce the launch of payment by phone in Germany! This service allows a quick and easy way to get our optional "members game" for those without a credit card. Payment by phone in Germany costs EUR6.99 for one month of membership. The higher cost of this payment method covers the additional costs we incur running the convenience of this service. Please note: Our other existing payment methods are still the same price as before. e.g. subscription via credit-card in Germany is still only EUR4.60 a month All customers from Germany who wish to subscribe using PayByPhone can now do so by clicking the 'Start a new subscription' link from our front page. We are constantly looking to make our PayByPhone and PayBySMS/Text Message payment option available for more countries. If these payment options are not yet available in your country, be sure to check the latest news regularly for announcements.

Tuesday, March 20, 2007

20 March 2007 - Cows, Chickens, Rabbits and the Fishing Trawler

Avast, ye landlubbers! Murphy at Port Khazard has discovered a new spot teeming with fish for his trawler! He can't haul in this bountiful booty by his lonesome, though. With more high-quality fishy things to catch (those with the ability to catch manta rays and turtles, for example, are likely to catch quite a few more on the trawler than they could previously), it's time to strap on your Fishing gear, fix those leaks and start reaping the rewards.

Bring your friends along for a voyage on the high seas, but don't be afraid to get wet! The more friends that set sail, the greater the chance of more fish. Murphy has also fashioned himself a handy bank deposit box to allow you to send your fish straight to your bank (assuming you have the space, of course)!


RuneScape's Group of Advanced Gardeners (G.A.G.) recently commissioned the Makeover Mage to improve the appearance of their favourite animals. Sadly, the Mage was deeply involved in business with the Dorgeshuun, so he/she couldn't attend. Always resourceful, though, G.A.G. got some help from the Oneiromancer to tap into the Makeover Mage's dreams, so they could then manipulate him/her to cast the appropriate spells in his/her sleep. They're a cunning bunch, those farmers.

To cut a needlessly long story short, cows, chickens and rabbits now look fabulously new and shiny, and are sure to be a joy for players to slaughter!


In other news...

Fighters, fishers and deforesters alike may be pleased to hear that we've adjusted the game engine so that you don't stop fighting, fishing or felling trees when you rearrange items in your inventory. Similarly, we've made some changes to the prayer interface so that the buttons will light up as soon as you click them instead of waiting for the signal to reach the game servers, just like they used to do before last week's update.

The anchor from the Great Brain Robbery quest has had its stats boosted one more time. Its strength bonus has risen from 87 to 100 and its crush attack has increased from 80 to 92. On far-off Mos Le'Harmless, Smithing Smith has decided to change the fee he charges for repairing all broken anchors, so he'll now demand 230k coins to make your new anchors ship-shape and ready for head-pounding action.

Finally, there's a new button on the login screen that lets you move between game worlds more easily (unfortunately it is not available if you're using the unsigned version of the applet). Enjoy!

20 March 2007 - Dorgesh-Kaan

After much deliberation, the Dorgeshuun Council has decided to open the doors of Dorgesh-Kaan to surface-dwellers. Those adventurers who have completed Death to the Dorgeshuun may now enter the secret city of the cave goblins.

The first visitor to the city was the Makeover Mage, hired by the council to make the city presentable for its grand opening. Despite their concern at the presence of outsiders, even the humble citizens have submitted themselves to the Makeover Mage's skills, and they're all pleased with the results.

Inside the city you will find a marketplace specialising in exotic foods - which, for the cave goblins, means anything from the surface! You can attempt to sell any foods you like to the gourmets in the market, but the cave goblins have fickle tastes and a keen eye for trends, so you will find the prices changing as they become more used to certain foods. Vary your stock and you can reap the financial rewards that await the cunning merchant.

Also in the city, adventurers will find that they can practice their Crafting and Firemaking by helping to maintain the city's unique magical lighting system. Any adventurers prepared to abuse the cave goblins' trust will find rich pickings for skilled thieves. There is also a magical inventor who has found a way of making the city easier for surface-dwellers to reach, so you should look for him if you want to visit often.

Beyond the city is another area of the Lumbridge Swamp Caves populated by familiar monsters, plus a new one: the mysterious molanisk. Only adventurers with enough skill and the right equipment will be able to entice them off the walls to fight. Some of the cave bugs in this area have also grown to enormous proportions, and might provide a better option for experienced Slayers who receive cave bugs as an assignment.

High above the molanisks' heads is the magical power generator that the cave goblins use to power their city. The generator is a remarkable piece of technology, but prone to breaking down, and those with remarkable Agility will be able to help out by locating spare parts. Smashed pylons and old cables form the most difficult Agility course in the game, and crossbow-fired grappling hooks will also be useful to make the most of it.

On top of all this, there are plenty of ordinary cave goblins to talk to, and if you search the city you will find your old friend Zanik wandering around. She is dying to see you again, so grab your lantern and make the journey to Dorgesh-Kaan!

Summary
Requirements to enter Dorgesh-Kaan

Death to the Dorgeshuun

Requirements for new content (Each of the 6 new things can be done separately, so there should be something for everyone.)
Level 70 Level 87 Level 52 Level 39 Level 36 Level 52/78 Agility Course Crafting lightorbs Firemaking lightorb repairs Slayer molanisk Thieving pickpocketing Thieving chests

Runescape make their own world switcher

Yes thats right, you read it hear first. Runescape have made their very own world switcher. While it may not be as fancy as all the others, it certainly works and looks pretty good. :) Try to log in and see for yourself, at the log in screen at the bottom left is a world switch icon Warmest Regards Stephen Warren www.runescape-tip.com

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New pages added to the forum and site

Hey guys, Just thought I'd let you know that I've added some more sections to the website and the forum. Here's the new pages on the main part of the website:

runescape rare items - A quick explanation of what the runescape rareitems are and how you can get them (The tradeable ones at least)

runescape money - A short page about why you shouldn't try to buy runescape money, especially when I can show you how to make loads for free :)

runescape quests - A brief introduction of how fun and important runescape quests are

runescape macros - what are macros and should you use them? find out here

runescape phat - the economy behind them and their prices

runescape walk through - A quick explanation of what we provide here at runescape-tip.com

runescape characters - Some people sell their runescape characters, should you buy them? Find out here

runescape jokes - A quick announcement about a runescape jokes website that I may set up in the near future

making money in runescape - a few quick tips on how to make money in runescape

Hope fully we'll see some more inbound searh engine traffic from those. And here's the 2 new sections Of the forums I've added: http://www.runescape-tip.com/forum/viewforum.php?f=39 Hope you enjoy the new stuff, I'm working on a secret project as well at the moment, and I know you're going to love it. It's going to be a little expensive for me, but for you guys it's definately worth it :) Warmest regards Stephen Warren www.runescape-tip.com

Tuesday, March 13, 2007

13 March 2007 - Burgh de Rott Ramble

Those brave adventurers who have recently helped out the Myreque in the Darkness of Hallowvale quest will find loot-minded mercenaries are waiting at Paterdomus looking for guides down to Burgh de Rott.

The ability of these so-called 'mercenaries' ranges from experienced down to vampyre-fodder, but they can all lend their support to the cause of the Myreque. As an experienced member of the Myreque, you know Mort Myre like the back of your hand, so who better to guide them to Burgh de Rott?

Any of these mercenaries would be well-disposed to reward those that successfully guide them to their destination, no doubt with useful skill-related items. This new journey means that players can now lead villagers to safety from Burgh de Rott and bring back a fresh recruit on the return, meaning every trek can have purpose and reward.

With the recently repaired bank in Burgh de Rott being so handy, it couldn't be easier to prepare for plying those Morytanian swamp routes for some useful experience rewards.

With the growing number of visitors to Mort Myre recently, it's hardly surprising to find that more predatory creatures are carving themselves a niche in this forbidding swamp, so even those of you already familiar with the swamp-dwelling residents from Temple Trekking will be in for more surprises. Strange stories of dark nail beasts, humans turning into ghasts and zombie lumberjacks have all been reported to the authorities at Paterdomus - let's just hope you don't run into them when doing the Burgh de Rott Ramble.


Barrelchest Anchor

Players who've completed The Great Brain Robbery will find that we've made some changes to the Anchor weapon. In particular, we've increased its strength bonus to 87, but its attack speed has been reduced very slightly, as befits such a heavy item.

We have also increased the price, as we felt it was too cheap for such a powerful weapon. To make things fair, everyone will be able to get the anchor repaired one more time at the old price of 50k, but after that it will cost 700k to replace.

Finally, we have changed the way the anchor behaves when you die with it. If the anchor is one of the items you would normally expect to drop when you die, it will disappear and you will instead drop 230k coins. We made this change because the anchor is an item which people use for player-killing; we felt it was worth rewarding the big risks involved in killing a player-killer who was armed with this weapon.

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13 March 2007 - Players' Gallery and QuestHelp

Another month, another batch of your lovingly-crafted artwork on display in the Players' Gallery. This time there are four dragons and a funeral, and a very stupid rock... (We'll leave you work out which is which.)

QuestHelp gets bolstered once more, with another batch of quests now having hints to aid you through: A Soul's Bane, Between a Rock..., Horror From the Deep, Regicide and Throne of Miscellania.

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Thursday, March 08, 2007

7 March 2007 - Postbag from the Hedge

Postie Pete has swallowed his pride and delivered some of the more dangerous letters this month, swinging by Waterbirth Island, the Barrows and Trollheim to deliver letters that are a smidgeon less than respectful! One particular adventurer is in Postie Pete's bad books for getting him kicked into the Lunar Sea by Dagannoth Supreme.

There is not a resentful bone in Postie Pete's skull, however, as he has not decided to sulk and retreat into his abode (yes, he has one!), but instead has worked on making the letters even snazzier! Feast your eye sockets on the new Postbag page, all courtesy of Postie Pete and his workmates in the R.P.D.T...

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Tuesday, March 06, 2007

6 March 2007 - The Feldip Hills are alive with the sound of muuuusic!

We've just finished an enormous update to our music system to make the harps and bells of RuneScape's music all the sweeter.

Firstly, we've changed the underlying technology used to play the music. We've completely rewritten the music player from scratch, so it now uses a bank of instruments built into the game itself rather than using whatever your soundcard happens to have. This has the advantage that the music sounds the same regardless of your computer, rather than varying from machine to machine. This in turn allows us to fine-tune the music exactly, instead of having to try to get something which generally works. Our new music technology should also be more compatible, meaning the music works correctly on more operating systems and soundcards than before!

Secondly, we've gone through every single song in the game, (a huge undertaking: there are nearly 500 songs), and hand-tuned each one to sound optimal with our new instrument set! As a result, many of the songs are sounding better than ever before, and you can finally hear them as we intended them to sound.

You may also notice the shiny new button on the log-in page. This lets you turn off the log-in music to preserve your speakers while you pop off to get a snack or take a break, all without interfering with your music settings in-game.

So, if you've been put off listening to the music for one reason or another, now's the time to turn it on and enjoy the ambient delights!

We're still planning some more tweaks to the system to improve your auditory experience, so keep checking the front page for news.

In other news...

In addition to the big soundbank update today, we've added 'equip sounds' to armour and weapons.

6 March 2007 - Great Brain Robbery

Better dig out some protective headgear: the zombie pirates are back, and hungrier than ever for grey matter! Robbing innocent monks of their piece(s) of mind, crashing ships into their harmonious island monastery and generally raining on their pious parade - these scurvy dogs have set up a literal 'chop shop' in the once hallowed halls. Are there no depths to which they will not stoop? If you want to help out the cranially-challenged clergy and claim the reward for shifting the sort of headaches that even a willow bark infusion cannot remove, then speak to Brother Tranquility on Mos le'Harmless for details. New rewards - from craftable felines to the most nautical weapon in the game - await those players with the skill and know-how to foil the Great Brain Robbery!

In other news...

In the basement of the Tower of Life, players were finding they could steal other people's frogeels from combat. This has now been fixed.

Thursday, March 01, 2007

1 March 2007 - Behind the Scenes - March

First up in March comes an exciting update to the way that the in-game music works. Soon, you'll all be able to hear the melodic strains of 'All's Fairy in Love and War', 'Romancing the Crone' and all the other songs exactly as the musicians intended, as well as toggling the log-in screen's music. This will also improve compatibility, so the music should work on many more systems once this is released.

The monks of Harmony Island have recently lost their piece of mind, as those dastardly pirates of not-really-alive persuasion attempt to take over their island. Brother Tranquility has managed to get away, though, and will be looking for help. You'll need to be ready for knockout gas and a boat-load of dodgy doctors, but who could refuse to help the monks victimised in the Great Brain Robbery? As always, those pesky pirates are bound to throw a holy spanner into the works, so be prepared to fight off some nasties and wield a new maul-esque weapon with its own special attack! Yarrr! Avast! The quest itself will also feature a brand new island with some really fantastic new pirates and animations… arrrr, that it will be.

Followers of the Morytanian struggle will notice a new route opening up in March. The Temple Trekking service, in which you escort desperate NPCs to the relative safety of Paterdomus, will be expanding to include a return journey. This means that you will be able to escort folk back and forth across the fetid vampire-infested lands, picking up your rewards from the Burgh de Rott bank. New routes also mean new perils and new dangers, especially regarding the 'nail beast', who will no doubt be of interest to our potion-making community.

The cave goblins that you've helped out so much in the past are ready to return the favour this month, as the Council is finally going to open the gates wide. Dorgesh-Kaan is a remarkable city filled with all the technology of the Dorgeshuun... and a new Agility course with sizeable rewards for the highly agile. Of course, Dorgesh-Kaan is a fully-fledged city, so there will be much more to it: from a marketplace to sell your intriguing surface food, to a Dorgeshuun inventor experimenting with Magic for the first time, and much more besides. There's even a new Slayer spot just beyond the city, where a strange beast lives - it's a cross between a mole and a basilisk, and a weird-looking beastie it is, too.

A few of the more domestic animals get their makeovers this month, with a few tweaks to make them more attractive to the farmers that look at them every day. Cows, chickens and rabbits may not be the most impressive of creatures, nor the most majestic, but they lie at the core of any farmer's stomach.

Finally, you'll have the opportunity to look into the dark heart of old Varrock, digging holes into ancient caverns best left undisturbed. What Lies Below the city? What foul plots are afoot? Do you have what it takes to join the Varrock Palace Secret Guard? Don't expect a simple story in this quest, for the conspiracies and plans of wicked men are rarely transparent... though there will be Runecrafting rewards for anyone that can translate them.

As you know, we are committed to redesigning anything that needs improving, and this isn’t restricted to the graphics alone. As such, this month we will bring you the newly improved Fishing Trawler. Players familiar with this content may have noted that the fishing nets didn’t necessarily catch that many fish. Well, Murphy has been working on a far more efficient way of doing things and he tells us that the rewards will increase dramatically once he's had a chance to fit the new nets… so you’ll be certain to see more sea turtles and manta rays gracing your local firepit.

Not only have we been beavering away behind the scenes to bring you more letters, pictures and QuestHelps, but we have also been tweaking the way the polls work. Player feedback is very important to us and although we do spend time reading the forums, you can’t all post at the same time… but in a poll, you can! Members: please make sure you fill in the polls. It’s your chance to let us know what you want!