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Sunday, April 29, 2007

Many New Forum Updates

Hey again, some of you might have noticed quite a few changes to the forum. Although several you wont notice at all, as they're more background things. 1. Firstly, I've implemented an anti bot measurement that pretty much stops ANY bot from automatically signing up and posting rubbish. It does this by asking a random question on sign up, where the registrant needs to answer the question, if they get it wrong, the registration is denied. If they try to fill in the website field on sign up, it's denied (Because it's not there upon sign-up any more ;) ) And a variety of other proceedures. However this wont stop an idiot human from manually signing up, but the rubbish they post probably wont actually be able to post any more. 2. You can no longer double post unless you are a mod or an admin (Me). If you want to post something right after your last post, just click edit and add it :) 3. The unread posts feature now works correctly. There is a button you can press to view all of the unread posts and it will actually show them. Also the orange flags next to unread posts will remain there until you read them, now you wont miss any new posts :) 4. I've also added a new button to the bottom of the forum, it's the blue top 100 button. I would appreciate it if you would click it one a day and vote for us, the more votes we get, the more people come to the site, the more the site grows, the more money comes in, the more I can spend on making this site great :) I hope you enjoy all the new features, I'm sure I'll think of some to add to the forum in the near future.

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Skill Calculators And Skill Planners Now Available!

Hi, well I know a lot of people have been nagging me for this for a very long time, SO I paid my programmer to do it for me. We now have skill planners and calculators for you to enjy. They tell you how many of a certain action you have to perform in order for you to reach your target level. You can find them in the tools section of the main website: http://www.runescape-tip.com/tools.php Enjoy oh and tell me if you have any problems :) P.S. I think that brings the total amount spent on website updates in the region of about $700. Ouch my wallet lol. Well my wallet is in for a suprise because there are plenty more updates comming to this site in the future. I haven't decided what I want to do next, possibly do something about the layout, colours and graphics of the site, to pretty it up a bit, because we all know it needs a bit of an overhaul ;) Tell me what you want to see next and what changes you think should be done, all ideas welcome.

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Tuesday, April 24, 2007

24 April 2007 - Password security

We would like to remind everyone to NEVER enter their password into the RuneScape chat. Not for ANY reason.

In an attempt to better protect our players' passwords, we've updated the game to prevent you from saying any sentence which contains your exact password. This is only a basic check, however, and it's still extremely unsafe to type your password into the chat, so please DON'T try it out to see! That would be foolish and extremely dangerous. For instance, you could still accidentally give away your password if you mistyped it, or if you typed it somewhere we don't filter yet (such as the forums). So please, please DON'T test this out - it's not worth the risk!

From now on, if you enter your exact password into the chat, the entire sentence will be blocked and you will receive the message:

"You appear to be telling someone your password - please don't! If you are not, please change your password to something more obscure!"

(We block the entire sentence to avoid giving hints about your password from the context.)

Also, please remember it's still a very serious offence to ask/try to persuade another player to give you their password. This is a direct breach of Rule 3 and will not be tolerated.

RuneScape Customer Support

24 April 2007 - Another Slice of H.A.M.

The Dorgeshuun were hesitant about the outside world at first, but now they are embracing contact with other cultures and are even building a long-distance rail link between Dorgesh-Kaan and the dwarf city of Keldagrim. But work is being held up by archaeological finds that date back to the early days of the city, including an ancient weapon connected with the goblins' mysterious god.

If you're an experienced archaeologist, you can help the cave goblins learn about their history and accompany Zanik on another trip to the surface. It should be a simple mission - unless the dastardly Sigmund makes an appearance...

In this new quest we've tried to recreate some of the elements that made Death to the Dorgeshuun popular. You can take Zanik to another part of the surface, gain new goblin companions, and have another showdown with the villainous Sigmund. It also advances the cave goblin storyline and sheds a little more light on Zanik's destiny - while leaving more for future instalments...

In order to look their best compared to their cousins underground, we've also updated the surface goblins. Now they look like warriors, and just as mean as you'd expect.

Summary
Requirements to start Another Slice of H.A.M.

Death to the Dorgeshuun The Giant Dwarf The Dig Site
Level 15 Attack Level 25 Prayer Be able to defeat a level 60 foe, and two level 30 foes using only Ranged or Magic

In other news...

Down in murky Morytania, the rewards for the Temple Trekking / Burgh de Rott Ramble minigame have had a bit of a boost. The grateful travellers will now reward players with watermelon seeds instead of wildbloods.

The locals are so impressed by the flow of travellers into Burgh de Rott and Paterdomus that they've erected a signpost at each end of the journey to record how many treks have successfully been completed.

Besides these Morytanian tweaks, we're fixing a handful of unrelated bugs in today's update...

  • Our skilled tailors have solved a minor bug with the Skillcape of Prayer that made men's and women's capes have different coloured lining.
  • Gilded thrones in players' houses used to be made of oak planks. They now require mahogany, as befits such grand items.
  • In sunny Mos Le'Harmless, we've patched a problem in the Trouble Brewing minigame that was preventing players from entering the game if they stood in certain places in the waiting rooms.
  • The Agility short-cuts up Trollheim Mountain have had their level requirements adjusted to match the skill guides.
  • Finally, Australian players may be glad to hear that we're uncensoring "G'day".

Thursday, April 19, 2007

18 April 2007 - Wilderness Ditch

Up at the border to the Wilderness you will notice a small change this week. Far too easily have people mistakenly entered the dangerous lands of the north and so, with spades-united, a ditch has been dug!

You will now find that to enter and exit the wilderness you have to hop over a small ditch (no Agility level required). There's a safe zone just north of the ditch, so you needn't worry about getting over the ditch quickly.

Careful you don't trip!


In other news...

Easter has come and gone, and with it the Easter Bunny has gone back to his mysterious home to prepare for next year's (hopefully) mishap-free chocolate festival. As a result, we've taken down the Easter Event. Don't worry if you missed out on it, there will be another holiday event for Halloween!

Monday, April 16, 2007

16 April 2007 - New Knowledge Base

In our unending quest to make the website easier for you to use and prettier to look at, we've just updated the system that runs the Knowledge Base. You probably won't see most of the changes as they're behind the scenes, making sure that everything works properly. What you will see is the new KB homepage, and in the future we'll be able to do much more with the articles to make it all that much simpler to find what you need.

The KB homepage now features an Article of the Week (an article that we think will interest you, or just a part of the KB that doesn't get as much attention as we think it should), FAQs (commonly asked questions and their answers, as well as a link to find out more) and Recent Articles (so you can make sure you keep up to date with all the latest KB additions).

On top of this, the search tool is now much, much better at finding the right information. With all this in place, we hope you'll find getting to the right information much simpler and enjoyable.

Happy 'Scaping!

Thursday, April 12, 2007

11 April 2007 - Olaf's Quest Slippery Bridge

The slippery bridge in Olaf's Quest wasn't quite working how we intended, which resulted in a lot of frustration. We never like our content to be frustrating - we prefer it to be challenging (there's a big difference!) - so we've tweaked the calculations that sort out whether you succeed.

Originally, the bridge was designed so that you had a reasonable chance of passing each individual step, which seemed right to us... Unfortunately, with 12 steps in a row this all added up to a very annoying part of the quest. We're really sorry for this, and would like to thank all of you for persevering in the face of this mistake and trying to finish the quest anyway. It's a testament to your dedication to the game!

What we've done now is to make your character learn every time he or she slips, so the more times you fall the more likely you are to get past it. We haven't 'nerfed' the quest - high level Agility is still a big advantage and will still really help you cross the bridge much more quickly than players with low level Agility. It's still pretty challenging to get across, but hopefully a lot less frustrating because at least now each time you fail you know you've got a better chance next time you try.

As stated on the original quest page high agility is supposed to be an advantage for this quest (not an outright necessity). That was always what we intended, and so that is now how it works. Hopefully, this will make the quest much less irritating so you can focus on the story and get to the rewards!

Tuesday, April 10, 2007

10 April 2007 - Players' Gallery and New Wallpaper

This month's gallery sees some great renders of Ardougne Marketplace and some gold trimmed rune armour, along with some other interesting art styles.

Over in the Downloads section of the website, you'll also find a new wallpaper of one very bulky Void Knight, mace in hand. He means business.

We hope you like it!

10 April 2007 - Olaf's Quest

Olaf Hradson is a bit down on his luck and a little bit soggy too. He's crashed his boat while in search of treasure and needs your help to find his feet again. Maybe you can find the treasure for yourself as a reward...

You'll also now be able to get hold of the brine sabre - with its nifty underwater special attack - by killing the new brine rat Slayer monster.

Summary
Requirements to start Olaf's Quest

Fremennik Trials
Level 40 Firemaking Level 50 Woodcutting High level Agility would be an advantage
In other news...

Some people may have found that sometimes their Protect From prayers showed up in their prayer list as being on when they were actually off, such as when they didn't have enough prayer points. This has now been fixed.

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Sunday, April 01, 2007

1 April 2007 - Behind the Scenes - April 1st

With Easter comes spring. Spring brings us new plants, so we asked ourselves, "What's everyone's favourite plant?" Of course, the answer is obviously the cabbage.

So this year's Easter update will be Cabbagey Easter, featuring cabbages for everyone! And if that doesn't whet your appetite enough, these aren't just ordinary cabbages. Easter is traditionally about foods (such as eggs) being strange colours, so we've come up with what we think is a completely unique idea: red cabbage!

Next up, Fred the farmer has a severe problem. His cabbages are not growing as big as he'd like! In the first quest of the month, Cabbage Ritual, you'll get the chance to explore some of the most exciting and dangerous places in RuneScape, from the bustling city of Rimmington to the shadowy remote town of Lumbridge, searching for pieces for a fantastic new weapon: the hallowed cabbage-grow-a-bit-bigger laser!

After the quest you'll even be able to use the laser on your own cabbage patches, so that your cabbages grow into big cabbages which will heal 2 hitpoints! (If you do the maths you'll find that's twice as many hitpoints as an ordinary cabbage heals.)

Deep under the Melzar's Maze vegetable patch, darkness lies. Actually it's always been a bit dark under there, what with it being underground and never getting any sun, but soon there will be a new, more dangerous, metaphorical sort of darkness. The secret tunnels which run under the patch are about to be invaded by a new deadly enemy: killer cabbages!

Get your spades ready, for the 3rd update of the month, will feature one and a half levels of increasingly dangerous enemies. First you'll meet the level 2 cabbage spawn, but soon the challenges will ramp up as you confront the level 5 cabbage knights. Finally, at the end of the dungeon, prepare to face our new high-level boss monster, the deadly level 11 Brassica Prime, king of the cabbages!

Of course, we'll be adding some special new item drops for anyone with the strength and stamina to defeat these terrifying new monsters. So watch out for the cabbage armour! With legs, helmet and body to collect, you can make yourself look a complete cabbage!

A couple of notes:

  • Beware of rabbits. This armour won't protect you from them, since they actually like eating cabbage.
  • Please note that we felt it necessary to set level 3 Defence and level 5 Cooking requirements for wielding this armour. We suspect the 'no Cooking level' pures may not be happy, but in the interests of good game balance we will definitely not be backing down on this.

The penultimate update of the month will be a new rune, the cabbage rune, which will be sold in the Varrock rune shop. We plan to add this to the Runecrafting skill soon (planned for 2014).

With a new rune, you'll be needing some new spells, so we're releasing four!

  • Cabbage-speak will cause filtered words you say to become cabbages instead of asterisks (stars).
  • Locate Cabbage will bring up a yellow flashing arrow on your screen to point you in the direction of the nearest cabbage.
  • Bones to Cabbages is a daring new spell concept that will turn all the bones in your inventory into cabbages.
  • We will also be adding the Share Cabbage spell to the Lunar magicks spellbook so you'll be able to give all your friends cabbages too!

In the final update of the month, on April 31st we will turn everyone into a cabbage. Muahahahaha!

29 March 2007 - Rule 2 Update

In our continuing efforts to make RuneScape a nicer place to be, we've just made a slight modification to Rule 2. It hasn't changed much at all, it's more of a clarification, and there are no changes to the meat of the rule itself. If you look at the bottom of the rule, here, you'll see a brief list of example scams. We've now expanded this to state that luring someone into the Wilderness under false pretences is definitely a scam.

The majority of you all are good players who stick to the rules, so this shouldn't affect you, but rule breakers beware!

Note: This is a reversal of what was posted on the forums a while back. We realised the earlier decision was a bad idea, and that luring really isn't very nice.

27 March 2007 - What Lies Below

Rat Burgiss is in trouble! His cart has broken down outside of Varrock and he needs your help with an important task. The quest isn’t so simple, though, as you’ll discover when you get inducted into the Varrock Palace Secret Guard!

There are conspiracies everywhere and some very dark secrets in Varrock’s past, and you’ll need to unravel all of them to get to the truth. What Lies Below Varrock?

You won’t go unrewarded, getting some help with your chaos Runecrafting.

Summary
Requirements to start What Lies Below

Rune Mysteries
Level 35 Runecrafting

In other news...

Down in Dorgesh-Kaan, we've made a handful of minor tweaks to improve some of the features. For a start, Barlak is now paying higher prices than before for the special shells people bring him. Secondly, Miltog the lamp merchant has expanded her shop to allow players to sell a variety of fuelled lamps to her (i.e. lamps that have been completed and are ready to be lit). Finally, the weight of the heavier power plant items has been drastically reduced, so they won't drain your run energy so severely when you're carrying them around the Agility course.

27 March 2007 - Postbag from the Hedge

This month is the Chaos Elemental’s birthday, and we’ve arranged for him to take over from the Wise Old Man this month, so the Wise Old Tips section is looking very chaotic.

Pete’s also bringing replies back from the Void Knights, the TzHaar, Port Phasmatys and Shanty Claws’s ship. At this rate, I don’t think Postie Pete is at any risk of putting on weight...

Click here to read the Postbag from the Hedge.