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Tuesday, March 20, 2007

Runescape make their own world switcher

Yes thats right, you read it hear first. Runescape have made their very own world switcher. While it may not be as fancy as all the others, it certainly works and looks pretty good. :) Try to log in and see for yourself, at the log in screen at the bottom left is a world switch icon Warmest Regards Stephen Warren www.runescape-tip.com

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Sunday, February 25, 2007

19 February 2007 - The Tower of Life

Over near the Necromancer's Tower, south of Ardougne, a new tower of ambitious design is under construction.

You see, over the ages, alchemists around Ardougne have worked on many bizarre experiments, encouraged by the kings of the region. Now their experimenting has brought them to their ultimate goal... only to be stopped short by a builders' strike. The builders claim the project was not what they first expected and so it seems the tower's future is up to you!

With a mix of illogical magic and logical construction, you can expect to be working those builders' hands to the bone just to understand the tower - let alone get it into working order.

This is a one-of-a-kind quest involving: the culmination of magic and logic, the most fashionable construction outfit you ever did see, learning the all-important rituals of the builder and having somewhere to store sarnies from the sandwich lady...

Then, as if that wasn't enough, you'll earn the opportunity to create strange creatures to battle. Using alchemy and the Tower's marvellous properties, there are a wealth of strange opportunities! Oh, and when we say 'strange', we honestly mean strange - ever wondered what happens if you cross a jubbly with a lobster? Probably not, but like we said, alchemists have worked on some very bizarre experiments! The items dropped from these monsters should prove useful for all those resource-gathering-addicts!

So what are you waiting for? Grab that hammer and saw, and practice your best builder slang because, as the title suggests, this is no standard building, but the legendary Tower of Life!


In other news...

Pets may no longer be taken into Pest Control or Castle Wars.

On non-members' worlds, the Magic spellbook interfaces now ignore members' items, such as blood runes or battlestaves, when deciding which spell icons should be lit up. This should make it easier to see which spells you can cast if you're on a non-members' world.

A level 25 Defence requirement has been added to the new Fremennik shield.

When you fletch a yew shortbow, you used to get ~66 experience for carving the bow and ~68 experience for stringing it. However, for all other shortbows, the carving and stringing give the same amount of experience. We have adjusted the yew shortbow to give ~67 experience for carving and the same amount for stringing it. The total experience you get for making the completed bow has not changed.

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Tuesday, January 30, 2007

29 January 2007 - Postbag from the Hedge

Postie Pete has been on his rounds once again. This month he is proud to bring you letters revealing more of the history of the Guardians of Armadyl, Count Draynor's opinion of modern youth, yet more ramblings from everyone's favourite Chaos Elemental and, best of all, some dubious extracts from the Wise Old Man's collection of jokes.

Check out the Postbag now and see what else the Postie has for you...

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29 January 2007 - What's black and white and goes green when it's finished?

It's a penguin quest!

Many have pondered the big questions in life: Who am I? Why am I here? What are those shifty penguins really up to? But none had taken the last one more seriously than Larry, a rather discombobulated* Ardougne Zookeeper. He's long suspected those penguins were up to no good, and now he's going to prove it.

Larry is preparing to set off on an observational research trip to an iceberg in the Lunar Sea. He needs your help to get supplies and build a bird hide, where he will put your skills and your patience to the test. Be careful, though: a relaxing trip of penguin-watching is bound to reveal far more sinister things afoot... or aflipper.

For those of you eager to take on this challenge, you’ll get to explore a brand new iceberg where you're likely to meet some interesting - and strangely musical - creatures who can even teach you a few new emotes. You'll also be rewarded with access to a brand new Agility course involving swimming through dangerous waters, avoiding falling icicles, slipping on ice and sliding on your belly!

But not all is fun and games with these penguins. Be prepared to step into someone else's shoes, er, claws and discover what the penguins are planning in their Cold War.

To start this quest, go and visit Larry by the penguin enclosure at the Ardougne Zoo.

*Is nothing to do with disco, or Bob.

In other news...

In Barbarian Assault, defenders will find that their barricades now last for longer when they try to block the Penance caves.

Icons have been added to the minimap to indicate places where sandpits may be found.

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22 January 2007 - The Lair of Tarn Razorlor

It's time to dust off your undead combat kit! This week's update brings you the doom-laden lair of Tarn Razorlor!

Tarn is a necromancer who has discovered the power of the Salve crystal. If you've defeated Treus Dayth in the Haunted Mine quest, there's nothing to stop him from laying his evil hands on a piece of this precious crystal. Unfortunately, his intentions for this incredible mineral would make many a dead adventurer turn in their grave - if Tarn hadn't been there first...

Equip your Salve Amulet and head over to the Haunted Mine in the south-west of Morytania to experience the thrill of combat against the newly-awakened undead. With new monsters to fight, new traps to disarm and new treasures to unearth, can you survive the challenge of Tarn's Lair?

In addition to Tarn's new dungeon full of undead creatures, we've improved the look of many of the other undead monsters. Throughout the lands and dungeons of RuneScape, the zombies, skeletons and ghosts now have a brand new look and a far more convincing lurch. If you venture to the pyramids in the desert you'll find that the mummies have been similarly redecorated.


In other news...

We've made a slight adjustment to the ring of stone. Previously, when you changed back from being a rock, you'd have to unequip the ring and put it back on before you could become a rock again. It will now unequip itself automatically, just like the Ring of Egg does, which should be far more convenient for all you rock impersonators out there.

The bug that made the fire cape appear upside down in your inventory has been fixed!

The Barbarians have declared that they are fed up tripping over people's pet cats in the Barbarian Assault caverns, so they are now forbidding anyone from taking pets down the ladder into the minigame area.

Finally, in response to requests from players, it is no longer possible to trade the following items:

  • Eye of gnome
  • Paramaya Inn ticket
  • Skull
  • Pole
  • Hollow reed
  • Palm leaf
  • Bad wine
  • Unfermented wine
  • Leaf-bladed spear

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