Magic
This guide is all about how to level your magic, I'll also list all of the magic spells that you can use, how much experience you get from each shot and what level you have to be.
Magic is a great skill to have. You can use it to make money, kill people in the wilderness and kill npc's and more. In the wilderness it's practically a necessity. Forexample, if you start getting attacked and can't run away, you can teleport away somewhere.
Here's the runes that you can use:
| Rune Type |
Respawn Location |
| Air |
The Lumbridge swamps and the bananna field on Karamja |
 |
| Mind |
Inside Lumbridge castle and Varrok sewers |
 |
| Water |
Scorpion pit |
 |
| Earth |
Varrock sewers and forest North of Varrock castle |
 |
| Fire |
The cave on Karamja and Scorpion pit |
 |
| Body |
Upstairs the Al Kharid the scimitar shop, Varrock sewers and West of Varrock castle |
 |
| Cosmic * |
Top left corner of the wilderness (Level 48), Guarded by ice giants and ice warriors |
 |
| Chaos * |
Level 37 wilderness, guarded by moss giants and level 15 wilderness, at the dark warriors castle |
 |
| Nature * |
Level 45 wilderness, you need to use telekinetic grab to get them |
 |
| Law * |
- |
 |
| Death |
South west of Yanille |
| - |
If you want to buy runes, you can buy them from Aubury in Varrock south of the east bank, Betty in Port Sarim and the magic guild in Yanille.
Spells
| Picture |
Level |
Name |
Experience Gained |
Max Hit |
Runes Required |
|
1 |
Wind strike |
5.5 + |
2 |
1 air , 1 mind |
|
3 |
Confuse |
13 + |
none |
3 water, 2 earth, 1 body |
|
5 |
Water strike |
7.5 + |
4 |
1 water , 1 air, 1 mind |
|
7 |
Enchant level 1 jewelery |
17.5 |
none |
1 water, 1 cosmic |
|
9 |
Earth strike |
9.5 + |
6 |
2 earth, 1 air ,1 mind |
|
11 |
Weaken |
20.5 |
none |
3 water, 2 earth, 1 body |
|
13 |
Fire strike |
11.5 + |
8 |
2 air , 3 fire, 1 mind |
|
15 |
Bones to banannas |
25 |
none |
2 earth, 1 water, 1 nature |
|
17 |
Wind bolt |
13.5 |
9 |
2 air , 1 chaos |
|
19 |
Curse |
29 |
none |
2 water, 3 earth, 1 body |
|
20 |
Bind |
30 |
none |
3 earth, 3 water, 2 nature |
|
21 |
Low level alchemy |
31 |
none |
3 fire, 1 nature |
|
23 |
Water bolt |
16.5 + |
10 |
2 air, 2 water, 1 chaos |
|
25 |
Varrok Teleport |
35 |
none |
3 air, 1 fire, 1 law |
|
27 |
Enchant level 2 jewelery |
37 |
none |
3 air , 1 cosmic |
|
29 |
Earth bolt |
19.5 + |
11 |
2 air, 3 earth, 1 cosmic |
|
31 |
Lumbridge teleport |
41 |
none |
3 air, 1 earth, 1 law |
|
33 |
Telekinetic grab |
43 |
none |
1 air, 1 law |
|
35 |
Fire bolt |
22.5 + |
12 |
3 air, 4 fire, 1 chaos |
|
37 |
Falador teleport |
47 |
none |
3 air, 1 water, 1 law |
|
39 |
Crumble undead |
49 |
15 |
2 air, 2 earth, 1 chaos |
|
41 |
Wind blast |
25.5 |
13 |
3 air, 1 death |
|
43 |
Super heat item |
53 |
none |
4 fire, 1 nature |
|
45 |
Camelot Teleport |
55.5 |
none |
5 air, 1 law |
|
47 |
Water blast |
28.5 + |
14 |
3 air, 3 water, 1 death |
|
49 |
Enchant level 3 jewelery |
59 |
none |
5 fire, 1 cosmic |
|
50 |
Iban blast |
42.5 + |
25 |
5 fire, 1 death, Iban staff |
|
50 |
Snare |
60.5 |
none |
4 earth, 4 water, 3 nature |
|
50 |
Magic dart |
|
18 |
Slayer staff, 1 death, 4 mind |
|
51 |
Ardougne teleport |
61 |
none |
2 water, 2 law |
|
53 |
Earth blast |
31.5 + |
15 |
3 air, 4 earth, 1 death |
|
55 |
High level alchemy |
65 |
none |
5 fire, 1 nature |
|
56 |
Charge water orb |
66 |
none |
30 water, 3 cosmic, 1 glass orb |
|
57 |
Enchant level 4 jewelry |
67 |
none |
10 earth, 1 cosmic |
|
58 |
Watch tower teleport |
68 |
none |
3 earth, 2 law |
|
59 |
Fire blast |
34.5 + |
16 |
4 air, 5 fire, 1 death |
|
60 |
Charge earth orb |
70 |
none |
30 earth, 3 cosmic, 1 glass orb |
|
60 |
Claws of Guthix |
35 + |
30 |
4 air, 1 fire, 2 blood, staff of Guthix |
|
60 |
Saradomin strike |
35 + |
30 |
4 air , 2 fire, 2 blood, staff of Saradomin |
|
60 |
Flames of Zamorak |
35 + |
30 |
1 air, 4 fire, 2 blood, staff of Zamorak |
|
61 |
Trollheim teleport |
68 |
none |
2 fire, 2 law |
|
62 |
Wind wave |
36 + |
17 |
5 air, 1 blood |
|
63 |
Charge fire orb |
73 |
none |
30 fire, 3 cosmic, 1 glass orb |
|
65 |
Water wave |
37.5 |
18 |
7 water, 5 fire, 1 blood |
|
66 |
Charge air orb |
76 |
none |
30 air, 3 cosmic, 1 glass orb |
|
66 |
Vulnerability |
76 |
none |
5 earth, 5 water, 1 soul |
|
68 |
Enchant level 5 jewelry |
78 |
none |
15 earth, 15 water, 1 cosmic |
|
70 |
Earth wave |
40 + |
19 |
7 earth, 5 air, 1 blood |
|
73 |
Enfeeble |
83 |
none |
8 earth, 8 water, 1 soul |
|
74 |
Teleother Lumbridge |
84 |
none |
1 soul, 1 water, 1 earth |
|
75 |
Fire wave |
42.5 + |
20 |
7 fire, 5 air, 1 blood |
|
79 |
Entangle |
91 |
none |
5 earth, 5 fire, 4 nature |
|
80 |
Stun |
90 |
none |
12 earth, 12 water, 1 soul |
|
80 |
Charge |
180 |
none |
3 air, 3 fire, 1 blood |
|
82 |
Teleother Falador |
92 |
none |
1 soul, 1 law, 1 water |
|
85 |
Teleblock |
80 |
none |
1 law 1 chaos, 1 death |
|
90 |
Teleother Camelot |
100 |
none |
2 soul, 1 law |
Magic Training:
Now onto the interesting part, the magic training. This part is a bit brief at the moment, but I'll expand it in time.
Go to the crafting guild (South East of Falador) and go into the cow pen.
DON'T attack the cows, because they will physically attack you and interrupt your magic training, not to mention taking some of your health away.
Instead, stand to the East of the inside of the pen. Across the water you will be able to see werewolfs (I think that's what they're called). And mage them up :)
Alternatively, you can go to the Wizard's Tower (South of Draynor Village), and go to the top floor. There you will find a lesser demon in a cage.
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